![]() ![]() She called it "keeping in touch with others' reality."Ĭonsider that in most cases, learners will use your app using mobile internet. Margaret Gould Stewart, the director of product design at Facebook, said that she and her fellow designers traveled the world, used products in non-English languages and tried using low-end devices to make sure everything worked well. They don't always succeed, but they definitely try hard. Social media are designed for billions, so they try to keep all the diversity of their audiences in mind. Design for different circumstancesĪpps that are too feature-rich may look great and feel amazing, but fail to work on old, low-end phones with a poor internet connection. But they will appreciate your effort if you summarize the information to small learning activities they can complete in 5 minutes or less. Users will ignore a tiny screen packed with bullet points and will get overwhelmed by collages of tiny images. Educational content that has migrated from classroom training or e-learning rarely works for mobile phones. The concept of thinking small for maximum results works perfect when it comes to the content for a mobile learning environment. Not to mention users themselves preferring their content to be shorter. Snackable content is primarily designed for people to consume on the go in tiny time spans on tiny screens. 280 characters to express yourself in Twitter, 60 seconds for a video in TikTok - you have to communicate the message as quickly as possible. Social media believes good things come in small packages, so they limit users’ verbosity. Actually, the recent trend among top apps is to minimize the number of UI elements and colors down to vanishing them. Better let users scroll through content with a flick of a finger.įrom social media we can also learn how to value the screen real estate on mobile devices. There’s a temptation to transfer the “click next” style of learning design from desktop to mobile, but it may feel awkward on portable devices. Scrolling is another mobile design best practice we can adopt. And smartphone cameras helped Visible Body to create a comprehensive anatomical 3D atlas. Like, smartphone's geofencing enabled PinPoint to develop lessons that trigger when a person enters a set location. They allow designers to build a genuinely unique learning experience. Mobile phones possess functionalities that are not possible for desktops or laptops. Feels like the bus is taking forever? You got the point. You're in line for chili hotdogs? Watch a short video. Plane delayed at the airport? Go through some lessons. Instead, you learn on the go, whenever you can spare a moment. You don’t need to slouch in front of your laptop. Mobile learning, also known as m-learning, is an educational strategy that uses digital content through mobile devices. What is mobile learning (and why it rocks) Uber’s story shows that the mobile learning concept rocks. Drivers upskilled via Uber’s mobile course saw consistently higher customer ratings - by 10% higher. In gaps between rides, drivers accomplished 2-5 minute microlearning modules on everything, from delivering excellent customer service to lawful road behavior. Uber’s decision was to provide drivers with bite-sized, interactive lessons on their smartphones. ![]() Online learning sounds better, but you still have to provide a bunch of employees with computers. Uber rides can go wrong in many, many waysįace-to-face training centers for drivers may be a solution, but it’s an expensive, hardly scalable and barely standardizable solution. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |